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FPS alt controller


FPS alt controller

here is the actual final arduino code, we added some LEDs and sounds to mimic the effects of an actua sound, for example a sound when you're aiming and when you shoot a little light will turn on mimicking the muzzle flash of an actual gun.

#include <Mouse.h>

#include "Keyboard.h"

// Joystick Pins

int horzPin = A0; // Analog pin for horizontal joystick

int vertPin = A1; // Analog pin for vertical joystick

int selPin = 8; // Joystick button (select pin)

// Joystick Center Calibration

int vertZero, horzZero; // Joystick center positions

int vertValue, horzValue; // Joystick axis readings

const float sensitivity = 0.3; // Adjust mouse sensitivity (lower = slower movement)

int deadZone = 3; // Minimum offset to ignore small joystick movements

// Button Pin Assignments

const int buttonWheelUp = 2; // Button for Mouse Wheel Up (Zoom)

const int buttonWheelDown = 3;

const int buttonMouseClick = 4; // Button for Left Mouse Click

const int buzzerPin = 6; // Pin connected to the buzzer

const int ledPin = 7; // Pin connected to the LED

void setup() {

Serial.begin(9600); // Start Serial Monitor for debugging

// Joystick Setup

pinMode(horzPin, INPUT);

pinMode(vertPin, INPUT);

pinMode(selPin, INPUT_PULLUP);

pinMode(ledPin, OUTPUT);

pinMode(buzzerPin+, OUTPUT);

// Button Setup

pinMode(buttonWheelUp, INPUT_PULLUP);

pinMode(buttonWheelDown, INPUT_PULLUP);

pinMode(buttonMouseClick, INPUT_PULLUP);

// Calibrate Joystick Neutral Position

vertZero = analogRead(vertPin);

horzZero = analogRead(horzPin);

Serial.println("Joystick Calibration:");

Serial.print("Center Vertical Value: ");

Serial.println(vertZero);

Serial.print("Center Horizontal Value: ");

Serial.println(horzZero);

Mouse.begin(); // Initialize Mouse Emulation

Keyboard.begin(); // Initialize Keyboard Emulation

}

void loop() {

// --- Joystick Movement ---

vertValue = analogRead(vertPin) - vertZero; // Vertical deviation from center

horzValue = analogRead(horzPin) - horzZero; // Horizontal deviation from center

// Dead Zone Filter to ignore small offsets

if (abs(vertValue) < deadZone) vertValue = 0;

if (abs(horzValue) < deadZone) horzValue = 0;

// Debug output for raw joystick values

Serial.print("Raw Vertical: ");

Serial.print(vertValue);

Serial.print(" | Raw Horizontal: ");

Serial.println(horzValue);

// Scale joystick values for smoother and slower mouse movement

int scaledVertValue = map(vertValue, -512, 512, 5, -5); // Inverted Y-axis

int scaledHorzValue = map(horzValue, -512, 512, 5, -5); // Inverted X-axis

// Debug output for scaled values

Serial.print("Scaled Vertical: ");

Serial.print(scaledVertValue);

Serial.print(" | Scaled Horizontal: ");

Serial.println(scaledHorzValue);

// Apply Mouse Movement (inverted axes)

if (scaledVertValue != 0) { // Move only if outside the dead zone

Mouse.move(0, scaledVertValue); // Vertical movement (Y-axis)

}

if (scaledHorzValue != 0) {

Mouse.move(scaledHorzValue, 0); // Horizontal movement (X-axis)

}

// --- Joystick Button (Space Bar) ---

if (digitalRead(selPin) == LOW) { Keyboard.press(' '); // Press Spacebar

delay(50); // Debounce delay

Keyboard.release(' ');

}

// --- Button 1: Mouse Wheel Up (Zoom) ---

if (digitalRead(buttonWheelUp) == LOW) { Mouse.move(0, 0, 1); // Simulate Mouse Wheel Up

delay(50); // Debounce delay

for (int freq = 200; freq <= 2000; freq++) { // Frequency increases from...

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